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On-Site Finals Competition Guide

Welcome to the On-Site Finals of the SMC AICA 2026.
This guide explains what teams should prepare for the On-Site Finals competition.

On-Site Finals Overview

The objective of the On-Site Finals is to demonstrate a team's ability to implement algorithms for the multimodal autonomous delivery system in a live run, on site, within a fixed time limit.

The On-Site Finals scenario expands on the Virtual Stage with more deliveries, an urgent delivery, penalty for hitting the curb, and a time limit.

On-Site Finals Detailed Scenario

For the complete scenario description, see the On-Site Finals Detailed Scenario

This document includes:

  • Scenario Summary
  • Scenario Setup
  • Pickup and Delivery Locations
  • Scenario Rules

Scoring and Ranking

This section defines how team performance is scored and how rankings are determined in the On-Site Finals.

Scoring Formula

Each completed delivery scores:

delivery score = 1000 - elapsed time (s) + bonus

total score = sum of all delivery scores

Elapsed time is measured in seconds from the mission start until the package is successfully delivered, so earlier deliveries score higher.

Bonus is paid only on the 10 window deliveries. Higher windows pay more. One window pays extra if delivered within the first 120 seconds.

Window Delivery Bonus

Window Building Bonus
Window 1 Building 1 400
Window 2 Building 1 400
Window 3 Building 1 400
Window 4 Building 2 200
Window 5 Building 3 300
Window 6 Building 3 400
Window 7 Building 4 100
Window 8 Building 4 100
Window 9 Building 6 200
Window 10 Building 7 300

Urgent Delivery

  • Window 10 is urgent delivery and it pays an additional 200 bonus if delivered within the first 2 minutes of the run.

Time Limit

  • The run ends after 5 minutes, or when all 14 deliveries are complete.

Penalties

  • The QCar2 is expected to remain on the road. Each time it hits a curb, a penalty of 30 points is recorded.
  • Continuous contact during a single excursion counts as one hit.
  • The penalty is applied at the end of the run:

    final score = total score - (number of hits x penalty per hit)

Ranking

Teams are ranked according to their final score, where a higher score corresponds to a higher rank.

Resources

All Competition Resources

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